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Looking to see when a certain file is loaded into memory

 
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mandude
How do I cheat?
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PostPosted: Tue Aug 17, 2021 5:21 pm    Post subject: Looking to see when a certain file is loaded into memory Reply with quote

Hello. I'm looking to find out when the client of an online games loads certain files into memory. I'm not looking to modify these files at all, I simply want to know when they are loaded into memory.

Any help would be greatly appreciated
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LeFiXER
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PostPosted: Wed Aug 18, 2021 4:52 am    Post subject: Reply with quote

You have to check the module window and step over each line of instructions to see at which point the files are loaded. You will have to analyse file functions from the win32 API.

Code:

LoadFileA
LoadFileW
CreateFileA
CreateFileW


Just to name a few, but here is the link to the win32 API you can search there for more information about what functions deal with files.

https://docs.microsoft.com/en-us/windows/win32/apiindex/windows-api-list
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mandude
How do I cheat?
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PostPosted: Wed Aug 18, 2021 7:53 am    Post subject: Reply with quote

Thank you for the reply, but I guess I didn't explain myself very well. These are not files that are loaded into memory all the time. Basically in this game, when I'm out exploring the world, I want to know when certain files are loaded into memory (while I'm playing) because that will tell me when I'm somewhat close to a certain object, becuase I'm fairly certain the client doesns't load the files until then
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LeFiXER
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PostPosted: Wed Aug 18, 2021 9:07 am    Post subject: Reply with quote

I think this would be more rendering and loading of objects than a file per-se. In that case you would have to look at reverse engineering the engine. If the engine isn't a well known one then it will make that task a little bit harder by the fact that it's likely no one will have reverse engineered it already, or at least provided some insight into how the engine works.
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