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devAnd Newbie cheater
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Joined: 22 Jun 2020 Posts: 13 Location: C#, java and ASM
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Posted: Sun Aug 08, 2021 10:24 pm Post subject: Constantly generated addresses |
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Hello people good night!
I'm not a complete cheat engine beginner but I still have a lot to learn, I'm stuck for 4 days with a problem I can't understand and I hope you help me, thanks.
I have an address that writes absolutely various things like my HP, monster HP, monster coordinates, my MP, my Cooldown among other things...
Look at the addresses, this selected 0A1EEAB1 is my HP address, if I change it, I get the HP I want...
i.imgur. com/KLJMsHw.gif
so far all right, just use the option below and find an offset that differentiates my HP from the other addresses:
i.imgur. com/3P2sxZr.png
well... if it were that would be too easy haha, the problem is that all these addresses you see on the screen, being accessed all the time, when the game closes, absolutely ALL addresses, all Offsets, not completely new, there's nothing same as the previous one, that is.... I can't use an offset to say that that one is responsible for my HP....
My enigma is, does anyone know any technique, any video that I can study something that will help me with this problem? this will be an immense learning experience for me, thank you all!
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ParkourPenguin I post too much
Reputation: 152
Joined: 06 Jul 2014 Posts: 4719
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Posted: Sun Aug 08, 2021 10:45 pm Post subject: |
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Maybe it would be better to inject at one or several levels up the callstack.
Maybe the first value in that structure is a pointer to a vtable you can find something in.
I don't know if "Open dissect data with selected address" takes into account the offset from the start of the structure, but you should do that yourself if it doesn't.
Maybe it would be better to do an injection copy on some pointer to your health.
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I don't know where I'm going, but I'll figure it out when I get there. |
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devAnd Newbie cheater
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Joined: 22 Jun 2020 Posts: 13 Location: C#, java and ASM
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Posted: Mon Aug 09, 2021 12:15 pm Post subject: |
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| ParkourPenguin wrote: | Maybe it would be better to inject at one or several levels up the callstack.
Maybe the first value in that structure is a pointer to a vtable you can find something in.
I don't know if "Open dissect data with selected address" takes into account the offset from the start of the structure, but you should do that yourself if it doesn't.
Maybe it would be better to do an injection copy on some pointer to your health. |
I got back several calls before and they are divided as follows:
- Going back a little you always enter the same values and addresses...
- Going back further you start to find addresses with values that change every second...
- and Going back further you start to find nothing else.
Is there a technique that I can differentiate the address of my HP even without the pointer and the offset? do not know...
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Birdi Expert Cheater
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Joined: 08 Jun 2020 Posts: 124 Location: Migrating
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Posted: Mon Aug 09, 2021 2:14 pm Post subject: |
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| I'm sure there's a constant you can find near the base, but users likely won't help you cheat further in an Online/Multiplayer game like that, as it's against the rules here.
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devAnd Newbie cheater
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Joined: 22 Jun 2020 Posts: 13 Location: C#, java and ASM
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Posted: Mon Aug 09, 2021 9:58 pm Post subject: |
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| Birdi wrote: | | I'm sure there's a constant you can find near the base, but users likely won't help you cheat further in an Online/Multiplayer game like that, as it's against the rules here. |
addresses like this only exist in online games? I've found several in offline games, I didn't understand the association with multiplayer.
Thanks for the tip, I'm looking but still to no avail, I'm trying to do something with the Array of byte, maybe build a pattern to compare but the array will probably get huge...
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LeFiXER Grandmaster Cheater Supreme
Reputation: 20
Joined: 02 Sep 2011 Posts: 1069 Location: 0x90
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Posted: Tue Aug 10, 2021 4:31 am Post subject: |
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| Why would the array of byte signature pattern be huge?
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
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Posted: Tue Aug 10, 2021 1:14 pm Post subject: |
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| devAnd wrote: | I didn't understand the association with multiplayer.
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Your screenshots show what game you're targeting, which is an online/multiplayer game.
https://forum.cheatengine.org/faq.php#0
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devAnd Newbie cheater
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Joined: 22 Jun 2020 Posts: 13 Location: C#, java and ASM
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Posted: Tue Aug 10, 2021 1:28 pm Post subject: |
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| atom0s wrote: | | devAnd wrote: | I didn't understand the association with multiplayer.
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Your screenshots show what game you're targeting, which is an online/multiplayer game.
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I know, I was just saying that it's not just online games that have this trick..
But thanks anyway, I didn't know the rule, I'll read it.
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