Posted: Sat Jul 24, 2021 7:25 pm Post subject: Have You Considered Porting Cheat Engine to the Steam Deck?
Basically, title says all. I know the Steam Deck isn't out yet, but I thought it'd be a good suggestion for the future. Most of the same games people use Cheat Engine for are the same games that'll be on the Steam Deck. Not only that, but Valve themselves has said you'll be allowed to install whatever software you want on the machine.
The operating system is Linux-based and the computer uses an AMD Processor, so the Instruction set for the Steam Deck will be very similar to Intel Systems on the PC (and pretty much the same as AMD Systems). The only obstacle would be getting Cheat Engine to work inside the new Operating System of the console.
Valve has also said you'll be able to install Windows on the computer, so Cheat Engine would likely work on the Steam Deck, but would require installing a new OS. I feel the console will run games the best on its native OS though, so I feel like to get the maximal performance out of both Cheat Engine and the games at the same time, it'd need to be ported over to the native OS itself.
Running CE on wine and ceserver natively (packaged in the AUR w/ systemd service) is probably the closest you'll get. CE's debugging facilities through ceserver, ironically, have a few bugs (IIRC certain states will hang the ceserver daemon), but in my experience, scanning works fine and radare2 is better at debugging anyway. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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