Posted: Sun May 16, 2021 12:49 pm Post subject: Implementing StealthEdit to an Injected Dll
So I've been trying to imitate the cheat engine plugin called StealthEdit and I've heard from somewhere that it works by creating a Vector Exception Handler, copying the original bytes, then adding a page guard so that the everytime the instruction is accessed we could replace the context's x32 instruction pointer(EIP).
So I tried doing it on a game but the anti cheat detected something. It never detected anything when I used stealthedit. The cheat worked but a few seconds later the anti cheat popup appeared unless I disabled it. Did I incorrectly guessed the process of stealthedit? Or did I miss something? _________________
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