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Implementing StealthEdit to an Injected Dll

 
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TheOneTrueNANODA
How do I cheat?
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Joined: 16 May 2021
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PostPosted: Sun May 16, 2021 12:49 pm    Post subject: Implementing StealthEdit to an Injected Dll Reply with quote

So I've been trying to imitate the cheat engine plugin called StealthEdit and I've heard from somewhere that it works by creating a Vector Exception Handler, copying the original bytes, then adding a page guard so that the everytime the instruction is accessed we could replace the context's x32 instruction pointer(EIP).

So I tried doing it on a game but the anti cheat detected something. It never detected anything when I used stealthedit. The cheat worked but a few seconds later the anti cheat popup appeared unless I disabled it. Did I incorrectly guessed the process of stealthedit? Or did I miss something?

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