Posted: Mon Mar 22, 2021 1:36 pm Post subject: Searching pointer path in multiple addresses?
Hello. There is a specific pointer path i am trying to find in a game: i had already found it multiple times in multiple updates for that game, so i know already that it is not likely to change. The only thing that changes is the starting address (every update) and the address that it ends up pointing to (every restart).
I know that said pointer path has exactly three offset which are: 8, 0, 0. (Order is as shown in pointer scan list)
I have a list of 57 addresses and i am 100% sure that the pointer path leads to one and only one of those addresses.
I also know that the pointer path's starting address is a value between 0x14000000 and 0x15000000.
Is there a way to search for this highly specific pointer path for all 57 addresses (and only them)? From what i can tell at the moment is it only possible to search a specific pointer path for one address at the time, which is quite tedious as it requires my presence quite frequently in order to start a new scan.
I guess you could suspend the process (advanced options window), set those 57 addresses to a unique value (think of a random integer >100000000), then do a pointer scan for that value. Make sure you use the right pointer scanner settings- most importantly the ending offsets. _________________
I don't know where I'm going, but I'll figure it out when I get there.
I guess you could suspend the process (advanced options window), set those 57 addresses to a unique value (think of a random integer >100000000), then do a pointer scan for that value. Make sure you use the right pointer scanner settings- most importantly the ending offsets.
Thank you for the quick response, i hadn't thought about such a method and it does indeed work wonderfully!
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