Davide1991 How do I cheat? Reputation: 0
Joined: 03 Mar 2021 Posts: 1 Location: Italy
|
Posted: Wed Mar 03, 2021 1:01 pm Post subject: Trainer to activate an in-game function |
|
|
Hi; i'm becoming mad trying to do activate an in-game function in a mode of the game wich normally don't let the player use it. The game is Mighty Party, Steam version. The function is the auto-fight. There is a mode where you can normally activate it, and another mode wich don't show to the player the button to activate this function - there is another button instead - (reason is game mechanic: in the second mode you lose nothing if lose battles, so it can be too nice to just let the game playing, and get awards when IA let you win but lose nothing when defeated..). Well, i can get the code in the assembly (at least i think so.. if i nope the code i found, i can no more activate the autofighting mode..). I want to make a trainer wich simply execute the command to activate autofight function just pressing a keyboard button. I don't know how to do that. Sorry my silly question, but i'm not a programmer, i know almost nothing about assembly.. I used CE for very easy stuff until now, 99% just search adress or pointers and edit need value.. Can anyone help me to do that?
|
|