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Kajih Cheater
Reputation: 1
Joined: 08 Feb 2021 Posts: 32
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Posted: Wed Feb 17, 2021 2:29 pm Post subject: Getting fields/values from mono dissect? |
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Hi, If I find an instruction that modifies a value, say health for instance. Is there a way to get the address of that value from the instruction itself and add it to my cheat table?
So I am using Mono Dissect to find health, I found the class and then the the correct instance and I know my health is at 54 offset, so I copy the address of the instance and then add instance+54 in my cheat table. I then attach the debugger on that variable and find where damage is applied in the game.
looks like this:
PlayerHealth:DoApplyDamage+806 F3 0F11 6F 54 movss [rdi+54], xmm5
Now I basically nop this and its fine, but what I want to know is that is there anyway to retrieve the address of [rdi+54] and add it to my table through using a script or use LUA and Mono Dissect somehow to always get the correct instance of the class through code?
Basically trying to find alternate ways to auto populate values to a cheat table without using AOB or Pointer Scans if I use Mono Dissector Methods.
Alternately, would also like to know how I would set a float here as well. I have another location where you have a limited amount of uses on a candle, I found where the candle gets used so if I nop, I get unlimited uses. However I would like to not only get unlimited but set the percentage to 100.
I am replacing movss [rsi+44],xmm5 to this:
| Code: |
{$STRICT}
define(candle_bytes, F3 0F 11 6E 44)
[ENABLE]
{$lua}
if syntaxcheck then return end
if LaunchMonoDataCollector() ~= 0 then
local mID_1 = mono_findMethod('Assembly-CSharp','CandlestickBehavior', 'Update')
mono_compile_method(mID_1)
end
{$asm}
alloc(newmem,$1000)
newmem:
assert(CandlestickBehavior:Update+1b0, lantern_bytes)
CandlestickBehavior:Update+1b0:
push rax // save rax (we'll overwrite it later)
push (float)100 // push value to add to stack
movss xmm5, dword ptr [rsp] // load and move from stack
pop rax // remove from stack
pop rax // restore rax
movss [rsi+44],xmm5 // write value to memory
[DISABLE]
CandlestickBehavior:Update+1b0:
db candle_bytes
dealloc(newmem)
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However this does not seem to be working, the candle stops burning but the amount rsi+44 (which seems to be the percentage) is not set to 100. Also when I disable the script, the code does not seem to go back to the original, looks like two empty bytes are added at the bottom of the original instruction. I can post more details if needed.
The game I am testing on is Ghost of a Tale (windows store version).
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sbryzl Master Cheater
Reputation: 6
Joined: 25 Jul 2016 Posts: 252
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Posted: Wed Feb 17, 2021 2:41 pm Post subject: |
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You have to jump to newmem.
| Code: | assert(CandlestickBehavior:Update+1b0, lantern_bytes)
label(healthPtr)
registersymbol(healthPtr)
newmem:
mov [healthPtr],rsi
push rax // save rax (we'll overwrite it later)
push (float)100 // push value to add to stack
movss xmm5, dword ptr [rsp] // load and move from stack
pop rax // remove from stack
pop rax // restore rax
movss [rsi+44],xmm5 // write value to memory
jmp return
healthPtr:
dq 0
CandlestickBehavior:Update+1b0:
jmp newmem
return: |
[healthPtr]+44 will be your pointer to use in the table.
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Kajih Cheater
Reputation: 1
Joined: 08 Feb 2021 Posts: 32
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Posted: Wed Feb 17, 2021 6:30 pm Post subject: |
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| Works like a charm and you've answered everything I needed. Major kudos and thanks!
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