Posted: Tue Dec 29, 2020 1:19 pm Post subject: Changing value of something by using cheat table value
I'd like to make a script (with assembly) that could set a variable, in my case esi+64 to the value given in the cheat table, but I can't figure out how to do it.
If it needs me to use Lua I won't really care that much, I just need to figure out how to set it to the value given in the cheat table. I have already set up everything in the script, so I don't need help with making the rest of the script.
Yes, I know, I might be dumb for not knowing this, so you don't have to tell me. _________________
newmem:
push rax
mov eax,[val]
mov [esi+64],eax
pop rax
// original code...
jmp return
val:
dd 0
INJECT:
jmp newmem
nop...
return:
Manually add the address "val" to the address list, click and drag it onto the script, right click the script, and click "hide children when deactivated". _________________
I don't know where I'm going, but I'll figure it out when I get there.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum