Posted: Wed Oct 21, 2020 11:57 am Post subject: Unity game mono obfuscation
Hey guys, I'm new to Game Engine.
I'm attempting to mod/hack a Unity game with Game Engine 7.1.
I've tried opening up the Assembly-CSharp.dll in dnSpy and it appears that the core game logic is obfuscated with class/method names that are 11 characters.. Which is not great.. Looking through the files I can see that it's using BeeByte obfuscator.
I've attempted to deobfuscate the file using de4dot but the results are the same, albeit a little cleaner structures.
When attaching the CheatEngine with mono to the game it shows all of the classes/methods/fields perfectly fine in the mono dissector. How is it that CheatEngine can view all of this information when the Assembly.dll file has all of the classes obfuscated?
Is there any way to get this list of classes/methods/fields and map them to the DLL? Are there any ways to deobfuscate this kind of obfuscation?
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