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A way to detect a anti-cheatting system

 
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marco0999
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Joined: 28 Jun 2020
Posts: 29
Location: Italy

PostPosted: Tue Sep 29, 2020 11:15 am    Post subject: A way to detect a anti-cheatting system Reply with quote

Hi,
I have created a DLL for DLL inject injection to add a force feedback to a GOG game. The DLL Work perfectly. I have tried to see how work the Debug in CE with this script:


Code:
debugProcess()  -- Attach Debugger to the process.
function debugger_onBreakpoint()

   print("hello hacking")


    return 0 --Break

end


debug_setBreakpoint(0x542E51)


that work fine like I espected.

Now I have used my dll as "template" with another GOG game (DRM free) but this time after tried to hook more then 20 functions that in theory should be call but none of them trigger my code.

I have tried with CE using the previous script with the some result, the game never break.

At this point I suspect that the game could use a anti-cheating system.

For the moment I see that IDA detect the real name of many functions:



here what Cheat Engine see:



There is a way to verify if the game include a sort of anti-cheatting system or similar ?



cheat engine_1.png
 Description:
 Filesize:  838.09 KB
 Viewed:  1067 Time(s)

cheat engine_1.png



IDA_2.png
 Description:
 Filesize:  253.36 KB
 Viewed:  1067 Time(s)

IDA_2.png


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Csimbi
I post too much
Reputation: 97

Joined: 14 Jul 2007
Posts: 3327

PostPosted: Wed Sep 30, 2020 11:54 am    Post subject: Reply with quote

There was no anticheat in BZ2 (the original or the remake) as far as I can tell.
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