Posted: Tue Sep 29, 2020 11:15 am Post subject: A way to detect a anti-cheatting system
Hi,
I have created a DLL for DLL inject injection to add a force feedback to a GOG game. The DLL Work perfectly. I have tried to see how work the Debug in CE with this script:
Code:
debugProcess() -- Attach Debugger to the process.
function debugger_onBreakpoint()
print("hello hacking")
return 0 --Break
end
debug_setBreakpoint(0x542E51)
that work fine like I espected.
Now I have used my dll as "template" with another GOG game (DRM free) but this time after tried to hook more then 20 functions that in theory should be call but none of them trigger my code.
I have tried with CE using the previous script with the some result, the game never break.
At this point I suspect that the game could use a anti-cheating system.
For the moment I see that IDA detect the real name of many functions:
here what Cheat Engine see:
There is a way to verify if the game include a sort of anti-cheatting system or similar ?
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum