Posted: Wed Sep 23, 2020 4:46 am Post subject: Help stopping LUA Engine during an error within a timer
Every now and then I have a timer which of course is a continuous thing and if lets say the game closes, obviously CE LUA Engine will have a never ending error.
How can I stop that script and get back to editing my "Trainer"?
I know there are a few ways, but whats the most proficient?
Possibly see if its still attached to w/e and if not, kill the timer?
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