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Search for value inside class & pointers

 
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ParkourPenguin
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PostPosted: Mon Jul 20, 2020 8:51 pm    Post subject: Reply with quote

The structure dissector compares structures. The structure spider does exactly what you're asking.
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ParkourPenguin
I post too much
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PostPosted: Mon Jul 20, 2020 9:38 pm    Post subject: Reply with quote

If you're trying to scan for a string, you should click on "String scan". Put the string in the editbox enabled by that button.

You could always try searching "structure spider cheat engine" for information on how to use it.

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ParkourPenguin
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PostPosted: Mon Jul 20, 2020 10:47 pm    Post subject: Reply with quote

Last I remember I think only strings are supported.
Even if it were a feature, I wouldn't recommend doing it that way in general. Unless the integer you're scanning for is fairly unique, you'll probably end up with too many false positives to draw any meaningful conclusions about where the value is.

You could try abusing the pointer scanner. Scan for the address of the player's coordinates and try to find base addresses in the player's structure.
Don't only find paths with static addresses (advanced options) and set the range of permissible base addresses to the memory around the player's structure. Tune max level, max offset, and maybe max offsets per node to your liking. (probably shouldn't use multiple pointermaps)

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