Last I remember I think only strings are supported.
Even if it were a feature, I wouldn't recommend doing it that way in general. Unless the integer you're scanning for is fairly unique, you'll probably end up with too many false positives to draw any meaningful conclusions about where the value is.
You could try abusing the pointer scanner. Scan for the address of the player's coordinates and try to find base addresses in the player's structure.
Don't only find paths with static addresses (advanced options) and set the range of permissible base addresses to the memory around the player's structure. Tune max level, max offset, and maybe max offsets per node to your liking. (probably shouldn't use multiple pointermaps) _________________
I don't know where I'm going, but I'll figure it out when I get there.
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