Posted: Sat Jun 20, 2020 9:23 pm Post subject: Cannot get pointer to easily findable value and object
Hi, I'm slightly new to cheat engine but have completed the basics. I'm working on getting values for a game involving multiple players (game is using adobe air and avmplus from what I've gathered) and for select values, I am puzzled by an inability to find a reliable pointer by crossreference (youtube v=nQ2F2iW80Fk) for certain values as well as for anything related to an enemy object, which is of significant importance to my project.
I've found, for ease of use, that enemy objects are often located in memory 0x520 away from my consistent player object, and the first time I load a game after starting the client, the first enemy is always located here. However, when loading the game again, they can be seemingly anywhere in the memory.
I tried following another tutorial showing how to find an array of objects but could not get a pointer this way either.
I've scanned to depth 10 with 3 pointermaps crossreferencing and gotten only unstable and threadstack values. All values but 2 threadstack ones point to a 0 value on next load.
I'm rather lost as to what to do. I'd very much appreciate some help.
game is Brawlhalla.
JIT compiled games (i.e. as3) don't have good static pointer paths in my experience.
If the pointer paths with threadstack base addresses work, then use them. Otherwise, try code injection (search "injection copy") or somehow dump and decompile the as3 bytecode. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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