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[big question mark inside] can i pointer scan pointers?

 
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wisad
How do I cheat?
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Joined: 04 Jun 2020
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PostPosted: Thu Jun 04, 2020 5:13 am    Post subject: [big question mark inside] can i pointer scan pointers? Reply with quote

Hello everyone,

I have found multible pointer in my Truck game for damage/health stuff like engine; tires and suspension.
But when i changest the tires for exaple:
The 6 axles Truck has different damage/health pointer than the 8 axles Truck.
It depends on the tire size or brand which pointer workes and which wont i'm guessing.
I tried to sort them a bit and give the poitner a propper discription.
But:
Sometime there are starnge matching points between classified pointer.
What in on truck was my Suspension damage/health pointer is now my engine or transmission damage/health.

I searched in floate with Unkown initial value and reduced my Adresses with Increased value/Decreased value
and Unchanged value by changing ingame damage/health to find an specific adresse to one of my
ingame damage/heatlh for e.g engine, transmission etc.
Atleast 6 adresses per Truck and more if ther are more tires on more axles
From these adresses i do a pointer scan and saved the scan.
Redone the process and used Rescan memory to get a pointer that stay to the right value after restat.

Like i mention befor sometimes my pointer change the parts.
e.g.
Pointer was suspension in one Truck
and is transmission pointer in the next Truck.

Now i'm curious can i pointerscan a pointer?
and what adresse should i use?
a adress from a new fresh search for the damage/health pointer im curious about?
Is there maybe an overall damage/health pointer?

Thank u very mutch for ur help <3

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