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Oxijen Expert Cheater
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Joined: 07 May 2020 Posts: 163 Location: On The Moon
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Posted: Fri May 29, 2020 12:23 pm Post subject: sendMessage() |
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I know this is the second time, but I have some questions does the SendMessage() work on Unity games??
I have tried using this code | Code: | sleep(2000)
local part_1 = getForegroundWindow() -- get handle
local part_2 = getWindowClassName(part_1) -- get window's class name through handle
local hWndNotepad = findWindow(part_2);
local hWndChild = getWindow(hWndNotepad, 5); -- Get the child edit control..
sendMessage(hWndChild, 0x0100, 0x48, 0); -- Send WM_KEYDOWN
sendMessage(hWndChild, 0x0101, 0x48, 0); -- Send WM_KEYUP
sendMessage(hWndChild, 0x0102, 0x48, 0); -- Send WM_CHAR |
and it worked fine on notepad
Unlikely...
I also tried printing part_2 I got UnityWndClass
Do you have any info on what sendMessage() works??
And if you know whats the reason for my error, tell me pls : D
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exohaxor Expert Cheater
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Posted: Sat May 30, 2020 4:25 am Post subject: |
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it wont work on 3d games
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atom0s Moderator
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Posted: Sat May 30, 2020 8:25 pm Post subject: |
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Not all games make use of window messages to deal with input. Games that make use of things like DirectInput or other custom input handling will not work with basic 'SendMessage' calls. (DirectInput, under the hood, creates an invisible window and processes raw input internally.)
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Oxijen Expert Cheater
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Posted: Sun May 31, 2020 4:17 am Post subject: |
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Makes sense, Thank you for the help.
But [/quote] will not work with basic 'SendMessage' calls | Quote: |
So what would it work with?? |
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