Joined: 09 May 2003 Posts: 25791 Location: The netherlands
Posted: Fri Apr 03, 2020 11:38 am Post subject:
How about not worrying and just be the first to publish what you do?
Anyhow, compile your own lua 5.3 using ce's lua 5.3 library and swap around the bytevalues for the lua bytecodes
then use encodeFunction(loadstring([[yourscript]])) to encode your script and in your trainer do decodeFunction(result)() to run your script.
Because your lua code bytecode has different values lua decoders can not be used even if they get it after decodeFunction
Alternatively you can use encodeFunctionEx and only load the new lua file in your trainer _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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