Posted: Sun Mar 08, 2020 2:50 am Post subject: Code doesn't exist until executed?
OK, so I've just created a script using aobscan to find a piece of code that changes my health and money in a game in yuzu which works fine.
I then restart the game and try to enable the script unsuccessfully then manually search for the code that the aobscan is looking for and can't find it. I then start from scratch by finding what writes to that value and when I find it turns out to be the original bit of code I was looking for and my script now enables.
So the code that reduces my health does not exist until after I've been hurt meaning I first have to hurt myself in game before I can enable my script.
I'm assuming this is not unusual and there are other games or occasions where this type of behaviour happens. The question then is, what do I do in this instance to be able to run my code successfully, or am I stuck with having to hurt myself first each time?
Joined: 09 May 2003 Posts: 25855 Location: The netherlands
Posted: Sun Mar 08, 2020 4:25 am Post subject:
is this a .net or a mono game?
if mono can can trigger the code generation by requesting the name of the method if mono features are enabled _________________
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