in the address list, i have saved a pointer with base1 along with the offset which results in a ?? for the value, even when the aob script is running. the only way it seems to get this ?? to turn into an actual value is to trigger the part of the game that runs the memory first( after the trainer has loaded up, the game can have loaded that memory previously but still ?? as the trainer loaded after), t hen its fine and the value updates automatically.
the issue is for my trainer i am performing calculations on this value, which would require one to run the trainer then have to trigger the specific part of the game that runs that memory.
so i was just wondering if there was a way to run this memory through cheatengine so that the value can immediatly generated/value that oab makes can be made. thanks
or you could just hook another part of the game code that runs always while in game that gives you the value you want or the data structure that contains that value then use a pointer from there instead. e.g skill upgrade points usually only get read while in menu so instead of using a hook point which only gets triggered while in menu you find a hook point for health or mana in the same structure which is constantly accesses then manually add a pointer for skill points since you already know the offsets of values you want in the structure
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