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mg_01 Cheater
Reputation: 0
Joined: 28 Jan 2018 Posts: 41
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Posted: Sat Feb 01, 2020 2:11 am Post subject: Recalculating addresses using Lua |
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Using Lua and AOB Scans, I've been finding addresses and writing them to clipboard in order to paste them when I recalculate addresses for different groups.
I was wondering if Lua could automatically recalculate addresses? Ex: Instead of setting MyData1's address, could Lua do the equivalent of right clicking and recalculating it?
i have 6 groups of addresses for which I've made 6 lua scripts to find the address using an AOB scan, and write it to the clipboard. Ive been doing the recalculation part using an AHK script to click around my screen and paste it.
Lua:
| Code: | one=AOBScan("00 00 29 C3 00 00 BE 42 00 00 B3 42 00 00 29 C3 00 00 BE C2 00 00 9C 42 00 00 29 C3 00 00 BE 42 00 00 9C 42 00 00 29 C3 00")
print (one[0])
writeToClipboard(one[0]) |
AHK:
| Code: | #F1::
Send {RButton}
sleep 100
SendInput r
WinWait Recalculate addres
sleep 200
MouseClick, left, 160, 40
Send, ^a
sleep 10
Send, ^v
sleep 30
Send {Enter}
sleep 100
WinWait Lua Engine
sleep 200
MouseMove, 0, 0
return
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mg_01 Cheater
Reputation: 0
Joined: 28 Jan 2018 Posts: 41
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Posted: Sun Feb 02, 2020 6:15 am Post subject: |
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Sorry, I might need to make a different topic for this but I didnt want to post too much.
I had another question slightly related to what I was trying to do. I've been working on creating camera movements using LUA and I wanted to use write and read Float commands with data-descriptions instead of the hard addresses since I have to recalculate them every new game.
For example:
| Code: | y1 = readFloat("050EBFF0");
z1 = readFloat("050EBFF4");
function getData()
y1 = readFloat("050EBFF0")
z1 = readFloat("050EBFF4")
end
if (y1 ~= 95 and z1 ~= 812.3571777) then
while (y1 ~= 95 and z1 ~= 812.3571777) do
getData()
writeFloat("050EBFF0", y1 - .002)
writeFloat("050EBFF4", z1 - .002)
end
end
writeFloat("050EBFF0",95)
writeFloat("050EBFF4",812.3571777) |
I couldn't figure out how to use getMembyDes with read/writeFloat commands.
Thank you
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