 |
Cheat Engine The Official Site of Cheat Engine
|
| View previous topic :: View next topic |
| Author |
Message |
.lua Expert Cheater
Reputation: 1
Joined: 13 Sep 2018 Posts: 203
|
Posted: Thu Dec 12, 2019 2:33 am Post subject: How to solve the problem of sawtooth |
|
|
Can you optimize it? I want to remove the sawtooth around the circle
| Code: | if f then f.destroy() end
f=createForm()
function setShape(str,vv)
local vx=str.Width
local vy=str.Height
if bm then bm.destroy() end
bm=createBitmap()
bm.Width=vx
bm.Height=vy
--bm.Canvas.Pen.Color=0x555555
bm.Canvas.Pen.Width=1
bm.Canvas.roundRect(0,0,vx,vy,vv,vv)
str.setShape(bm)
end
for i=1,5 do
p=createPanel(f)
p.setSize(40,40)
p.setPosition(i*45,50)
p.color=i*50
setShape(p,45)
end |
| Description: |
|
| Filesize: |
68.29 KB |
| Viewed: |
1778 Time(s) |

|
|
|
| Back to top |
|
 |
atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
|
Posted: Thu Dec 12, 2019 4:50 am Post subject: |
|
|
You can partially abuse the newer drawWithMask function to get a bit cleaner:
| Code: |
if f then f.destroy() end
f=createForm()
function setShape(str, vv)
local vx = str.Width;
local vy = str.Height;
if (bm1) then bm1.destroy() end
if (bm2) then bm2.destroy() end
local multAmount = 10;
local multOffset = 5;
bm1 = createBitmap(vx * multAmount, vy * multAmount)
bm1.Canvas.clear();
bm1.Canvas.Pen.Width = 1;
bm1.Canvas.AntialiasingMode = amOn;
bm1.Canvas.roundRect(0 + multOffset, 0 + multOffset, vx * multAmount - multOffset, vy * multAmount - multOffset, vv * multAmount, vv * multAmount);
bm2 = createBitmap(vx, vy)
bm2.Canvas.clear();
bm2.Canvas.Pen.Width = 1;
bm2.Canvas.AntialiasingMode = amOn;
bm2.Canvas.drawWithMask(0, 0, vx, vy, bm1, 0, 0, vx * multAmount, vy * multAmount);
str.setShape(bm2);
end
for i = 1, 5 do
p = createPanel(f);
p.setSize(40, 40);
p.setPosition(i * 45, 50);
p.Color = i * 50;
setShape(p, 100);
end
|
Still has non-smooth edges but less noticeable. Doesn't seem like any of the current drawing stuff adheres to the anti-alias settings though.
This uses two bitmaps to draw 1 very large version of the circle, then another to draw it scaled down to get better results.
_________________
- Retired. |
|
| Back to top |
|
 |
.lua Expert Cheater
Reputation: 1
Joined: 13 Sep 2018 Posts: 203
|
Posted: Thu Dec 12, 2019 5:13 am Post subject: |
|
|
| thank you very much. This code makes the edges smooth. It seems that it can only be used for larger images
|
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
|
|