Joined: 07 Nov 2008 Posts: 4438 Location: W kraju nad Wisla. UTC+01:00
Posted: Tue Nov 12, 2019 5:10 am Post subject: AOBScanModuleOptimizer 1.01
For big EXE files.
Choose "(re)optimize", then wait for a while. This extension will append some additional data to your AA script. Those extra informations are provided in form of comment lines.
For your released CT file, right click the main addresslist entry and choose "create MR with Lua script" (minimalist version of this Lua extension).
Good stuff, thank you!
I can't increase your reputation, unfortunately.
Quote:
You mush change reputation of different member to be able to change reputation of the same member twice.
Is there a specific reason why you did not attach it here?
What's the difference between Fast and Section-based?
I'd like to go with the one that's fastest for the user (it's ok to be slower for the table maker).
What's the difference between Fast and Section-based?
I'd like to go with the one that's fastest for the user (it's ok to be slower for the table maker).
Both methods will convert standard aobscanmodule into aobscanregion when activating. Choose whatever you like.
After game update, if entry with aobscan(s) does not activate, just leave "[mgr.inz.Player] AOBScanModuleOptimizer" disabled. It will do standard "longer" scan. This is why I do not recommend "hide children when deactivated".
If this happen, update your CT file with bigger redundancy value. _________________
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