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A few suggestions for Cheat Engine

 
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Razi
Expert Cheater
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Joined: 17 Jan 2018
Posts: 202

PostPosted: Wed Nov 06, 2019 10:38 am    Post subject: A few suggestions for Cheat Engine Reply with quote

A few suggestions for Cheat Engine:
1) Add "recent files" to the menu. When you often open files or when you create a trainer, and if you have 100 .CT files in the folder, you need to search for the desired file among many other files each time. "Recent files" will make opening files more convenient.
2) Hotkey for "Execute script" button from: Table -> Show Cheat Table Lua Script window. When you create a trainer, it will be faster to press hotkey, than 3 times clicking with mouse on the: Table -> Show Cheat Table Lua Script -> Execute script.
3) "Hexadecimal" property for the CEEdit control element to display values in hexadecimal format, in order not to write special code for this.
4) "Number" property for CEEdit control element, to take into account only pressing the numeric buttons on the keyboard. Of course, if that makes sense. This is just a suggestion.
What do you think about these suggestions?

Also I get an error when trying to open a process ePSXe.exe. Cheat Engine displays: Error while opening this process. (Cheat Engine 7.0; OS: win XP 32 bit; ePSXe 1.7.0.) I have the following versions of the Cheat Engine installed: CE 6.4; CE 6.5; CE 6.7; CE 6.8.3; CE 7.0; Last installed version was 7.0.


Last edited by Razi on Thu Nov 07, 2019 4:57 pm; edited 2 times in total
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Meas
Newbie cheater
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Joined: 31 Oct 2015
Posts: 18

PostPosted: Wed Nov 06, 2019 3:18 pm    Post subject: Reply with quote

FYI: Number 2 is already easy to do. Just run any function that you want on a key press:

Open CE -> Hit CTRL+ALT+L for table Lua script
Example code:

Code:

virtualKeyMap = {
  ['H']={VK_SHIFT, VK_H},
  ['h']=VK_H,
  ['e']=VK_E,
  ['l']=VK_L,
  ['o']=VK_O,
  ['w']=VK_W,
  ['r']=VK_R,
  ['d']=VK_D,
  [',']=0xBC,
  [' ']=VK_SPACE,
  ['!']={VK_SHIFT, 0x31}
}

function say(msg)
  for i=1, #msg do
    local keyInstructions = virtualKeyMap[string.sub(msg, i, i)]
    if type(keyInstructions) == 'table' then
        local upperCase = keyInstructions[1] == VK_SHIFT
        if upperCase then keyDown(VK_SHIFT) end
        doKeyPress(keyInstructions[2])
        if upperCase then keyUp(VK_SHIFT) end
    else
        doKeyPress(keyInstructions)
    end
  end
end

function helloWorld()
   say('Hello, world!')
end

createHotkey(helloWorld, VK_F8)


Gets automatically executed when you open the table in CE.
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