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MRG How do I cheat?
Reputation: 0
Joined: 05 Apr 2016 Posts: 4
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Posted: Sat Nov 02, 2019 1:17 pm Post subject: need some help figuring out how to use something |
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so I'm trying to edit a game using some memory values off a spreadsheet, which I can't link since can't post links
but it says to use the exe base (not sure what that means) and add it to the value below that section
and then another part says to use the exe base, add it to 02CCA090 and then add that to a value below that section
question is, what is the exe base? how do I access said base? I figure it is a value, but no clue how to find it. the game is WWE 2k20. the creator of the sheet hasn't answered how to use the sheet so I figured I'd come here and ask
I'm pretty new to things like this, I'm just used to simply putting in any address given to me and just editing a value as I need.
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8585 Location: 127.0.0.1
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Posted: Sun Nov 03, 2019 12:38 am Post subject: |
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In Cheat Engine, the exe base can be accessed using the name of the games main executable/module.
For example, if the game is named Fallout.exe, you'd use Fallout.exe and CE will automatically obtain the base address for it.
If you need to access that information externally from a programming language, you can use API such as:
- CreateToolhelp32Snapshot
- Process32First/Process32Next
- Module32First/Module32Next
For a game that is an .exe, the first module returned from Module32First will be what you want.
For games that use a dll as the main game module, such as games that have a module like 'client.dll' or 'game.dll' or 'x2game.dll' etc. you would need to iterate the module list to find that specific module by name then use the base address of that entry from the API struct returned.
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