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Bewaq291 How do I cheat? Reputation: 0
Joined: 08 Aug 2019 Posts: 2
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Posted: Thu Aug 08, 2019 2:23 am Post subject: Question about making a trainer |
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Hello,
So I watched a couple of videos of doing pointerscans and using the static pointers.
Everything works fine so far but I'm questioning myself if this is making sense.
So what I have now is for every cheat I got a static pointer and each cheat has its own pointer map where I got the static pointer from.
I think this is kinda redurant or isn't?
So I came to this theory:
What if I get only the base address of the player as a static pointer from one map and from there I add offsets for example health, then I use the same base pointer to get the shield from that player class.
Is this how I can make it better in theory?
Excuses if my question sounds a little dumb but I got to learn it somehow
Thanks!
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Viloresi Expert Cheater Reputation: 0
Joined: 02 Feb 2017 Posts: 149
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Posted: Thu Aug 08, 2019 3:37 am Post subject: |
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yes I guess you've got the point, every game has a player structure that holds every stat of the player, so if you get the base address of that player structure, then you can retrieve all the other stats (like health , shield exp etc...) from there.
That's how cheats like aimbot works for example (it needs to do like a "for" cycle through each player structure to retrieve each XYZ position on the game map) because otherwise manually finding a different pointer for each player with pointerscan couldn't be possible
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Bewaq291 How do I cheat? Reputation: 0
Joined: 08 Aug 2019 Posts: 2
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Posted: Thu Aug 08, 2019 4:06 am Post subject: |
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Viloresi wrote: | yes I guess you've got the point, every game has a player structure that holds every stat of the player, so if you get the base address of that player structure, then you can retrieve all the other stats (like health , shield exp etc...) from there.
That's how cheats like aimbot works for example (it needs to do like a "for" cycle through each player structure to retrieve each XYZ position on the game map) because otherwise manually finding a different pointer for each player with pointerscan couldn't be possible |
Ah thanks that clears it up!
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HotHeap !BEWARE! Deletes post on answer Reputation: 2
Joined: 06 Oct 2018 Posts: 4
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Posted: Wed Sep 18, 2019 7:58 pm Post subject: |
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I recommended finding a MMO and searching for open source programs on it that “hack” it as then you can learn structs as you play the game and have a interest
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