mibiz1 How do I cheat? Reputation: 0
Joined: 20 Feb 2008 Posts: 9
|
Posted: Fri Nov 15, 2019 5:35 pm Post subject: Recalculating pointer addresses |
|
|
Hi everyone,
I have a pointer that works good at the start of the game as seen attached. As the game progress further, the last offset is changed / shifted. I figure it has something to with something like this:
Code: | mov rax,[rbx + ecx*4 + 4] |
but haven't had much luck finding that code since this attribute doesn't get changed often enough during playtime. I tried using "Find out what accesses this addresses" as I bring up the screen to look at the attribute but nothing shows up. I've thought of a work around for the last pointer:
Code: | [ptrPlayerOffset]*4+4 |
which works really well for me. Unfortunately, clicking on the address to edit and then click on OK, without any modification, to get the new update is very tedious for 20+ pointers. I've tried using "Recalculating new addresses" but no effect, even with invalid address as the base pointer and then using the valid base pointer. Does anyone know of a faster way to update or recalculate the pointers? I think there might be some lua scripting involved...
TIA!
Description: |
|
Filesize: |
10.83 KB |
Viewed: |
1756 Time(s) |
|
|
|