xMichael Newbie cheater Reputation: 0
Joined: 24 Jun 2012 Posts: 20
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Posted: Mon Aug 19, 2019 2:27 pm Post subject: Feature request |
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Hi, thanks for this program, its very good.
I'm using it on ps2 emulator - pcsx2 and I have a suggestion.
pcsx2 uses some kind of dynamic memory/recompiler which causes addresses starting at 30000000 to be at different offset after every restart. This makes it particularly annoying if you need to make Auto assembler script because each time you restart the game, the script will stop working.
The only solution I found is to use AoB scan script, which needs an unique array of bytes, this is where my request comes in, the default AoB scan in CE is meant for pc games, so it keeps the code locations in it's array of bytes and therefore they stop working as well every restart.
It would be extremely time saving to account for this and create working AoB that would put question marks at all the "dynamic" parts of the code. I can do it manually but it's very time consuming.
Thanks
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