Posted: Mon Aug 19, 2019 9:31 pm Post subject: MGS3 on PCSX2 hacking
So I am playing MGS3 on PCSX2, and I want to create a trainer for it. I found infinite ammo, battery, gun clip, silencer durability, etc. But the addresses change whenever I enter a new map (aka next game area). They change back if I go back to the map where I found the codes from. They don't change even after I restart the game.
Searching for what access/write to these addresses leads to the same addresses I already found. So I'm confused at this point. Pointer scanning returns good pointers, but useless once new map loaded.
I searched online and people keep saying multilevel pointer, but it doesn't seem so.
Any suggestion for me to try next? _________________
Cheating is fun because I don't believe in true love. Sex is purpose of all humans. XD .l.
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
Posted: Mon Aug 19, 2019 11:43 pm Post subject:
do you use the emurpm extension that adds the option to load an emulator's base at address 0?
If so a pointerscan could work (just make sure to tell it not to use static addresses only)
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