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This Is Why People Love Heavy Zooka Strategy in Boom Beach

 
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shocktrooper
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PostPosted: Wed Jul 10, 2019 7:27 am    Post subject: This Is Why People Love Heavy Zooka Strategy in Boom Beach Reply with quote

In this Video Recording I am Sharing, you will Learn How To Make Your Heavy Zooka Strategy Look Amazing In 1 Days see for yourself at
youtu.be/XHDpTSixtOo

introduction:-

The Heavy appears as a big, muscular, bearded, dark-skinned man with a red bandana, a bandolier strapped across his body, and a modified Machine Gun. He wears a blue tank top, green shorts with a pattern that seems to resemble green bananas, and sandals.
Offensive Strategy
The Heavy is a great troop to deploy in front of other troops. Although he has low DPS, he is capable of taking hits from Flamethrowers, Mortars, and other defenses.
Mines do not have much effect on Heavies, but Boom Mines can be a big problem.
They can be heavily damaged by Cannons and Boom Cannons. Therefore, it is best to destroy these defenses as soon as possible.
A great strategy is to have Heavies up front and Zookas behind them The Heavies take the hits while the Zookas deal the damage.
It is very important to direct troops with Flares when using a Heavy + Zooka army. Sometimes, the Zookas might get too close to the Heavies, causing them to be within the ranges of Flamethrowers or Machine Guns.
When using this strategy, be careful not to Flare right on a Rocket Launcher (or a Mortar), because the Heavies will walk into the Rocket Launcher's blind spot, leaving the Zookas vulnerable to the Rocket Launcher's attacks.
Be sure to deploy your other troops (although not Zookas due to their slow movement speed) a few seconds after your Heavies to prevent them from running past the Heavies.

The Zooka appears as a fair-skinned woman with black hair, a blue singlet, a satchel, ear protection, light brown shorts, and a bazooka slung across her shoulder.
Offensive Strategy
Due to their low health, Sniper Towers can generally one-shot a Zooka. Mortars can easily take out a whole group in one shot. Machine Guns are also effective against Zookas, even at extreme range. Deploy Zookas behind a meatshield of Heavies or Riflemen to let them take the damage.
When using teams of low hitpoint Troops, it is a good idea is to take out Mortars and Rocket Launchers with the Gunboat before deploying Troops.
Deploy the Zookas a few seconds behind other troops; otherwise, they might get taken down by Mortar shells or Rocket Launchers.
When using the Heavy + Zooka strategy , remember not to Flare directly on a Rocket Launcher because the Heavies will walk into the Rocket Launcher's blind spot, causing the Rocket Launcher to target the Zookas instead.
Another great strategy to use with Zookas is the Rifleman-Zooka strategy This strategy is very weak to splash defenses because of the high number of troops and relatively low health per troop, but is a devestating tactic when combined with high level Medkits or Medics especially against bases with lower level or at least fewer splash defenses.
The best strategy to use against Ops is the Smokey-Zooka strategy. This strategy relies on the Zookas high damage output to level a base in seconds, provided you placed the smoke correctly.
The Flamethrower's range is less than the Zooka's, which generally allows a Zooka to destroy a Flamethrower without taking damage. However, if you are not careful and allow a Zooka to get in range of the Flamethrower, it will kill the Zooka very quickly. In addition, if there is a grouping of Zookas, some of them may get pushed into the range of the Flamethrower, resulting in their deaths.
At equal upgrade levels, they have the second highest damage-to-size ratio of any troop, behind the Warrior, up to level 8. At level 9 and above, they surpass Warriors and stay that way.
Always take full advantage of the Zooka's range. Carefully look at the enemy defenses and their attack ranges, and look for the "Zooka pockets", areas where they can hit the primary building (Headquarters, Power Core, etc) outside of the range of any other defenses or at least where a very limited number of defense turrets can attack.
Because of their high damage output, it often does not take very many Zookas surviving to destroy the primary building. Three level 1 Zookas not boosted by Statues can destroy an un-boosted level 9 Headquarters at full health in less than 2 minutes.

Taunt is an ability that can be used by Pvt. Bullit. While this ability is active, Pvt. Bullit's damage limit greatly decreases, and all Defensive Buildings near him will target him. Each use costs 2 more Energy than the previous one, with a starting cost of 3 Energy. Offensive Strategy Taunt is very useful to protect your troops from high-damage defenses. Not only will the defensive buildings' damage be redirected away from the troops, said damage will also be greatly reduced. This greatly reduces the effectiveness of Doom Cannons, Boom Cannons, and Cannons, but not mines. You can use the Taunt ability with Smokey Warriors; the ability can soak up damage from defenses behind the Warriors, which can save the need for Shock Bombs against those defenses.


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