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Re-Build Source and DBK Error [Cheat Engine 6.7]

 
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kaynanas
How do I cheat?
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Joined: 09 Jul 2019
Posts: 3

PostPosted: Tue Jul 09, 2019 3:15 pm    Post subject: Re-Build Source and DBK Error [Cheat Engine 6.7] Reply with quote

Hi,

I looked at the issues here, but it didn't help.

Bkz1: forum.cheatengine. org/viewtopic.php?p=5716705
Bkz2: forum.cheatengine. org/viewtopic.php?p=5680321

I only get this error when I start it. I get three times and then the program opens.

The result is the same when I run it as cheatengine-x86_64.exe or rename.exe.

It does not see the same way when it is dbk32.sys. I see it when I do rename.sys but it gives DBK Error. I have no other errors. I tried to work hard but meticulously. I have no idea how to solve this. I feel like my brain has stopped.

Note: I got dbk64.sys from the cheat engine 6.7 file I installed. I copied my build to cheat engine 6.7.

Thanks. Embarassed



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Dark Byte
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Joined: 09 May 2003
Posts: 22009
Location: The netherlands

PostPosted: Tue Jul 09, 2019 4:10 pm    Post subject: Reply with quote

you need to compile your own dbk64 driver. The one that comes with the release will not function on selfcompiled ce version
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kaynanas
How do I cheat?
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Joined: 09 Jul 2019
Posts: 3

PostPosted: Wed Jul 10, 2019 2:58 am    Post subject: Reply with quote

Hmm, thanks Dark Byte but mykerneldriver.sln does not open visual studio 2010,2013,2019. Rolling Eyes How do I edit it because it won't open?

Edit: Okay, I managed to open it. 1039 errors, waow Very Happy

Edit2: A friend says it's useless to do UCE. The reason is; Certain modules are running in Ntdll. CE says fix these modules even if you edit dbk32 / 64 and remove signatures. Is this true? Seriously, making UCE is a waste of time?
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