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Drivium Advanced Cheater Reputation: 0
Joined: 16 Apr 2013 Posts: 97
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ParkourPenguin I post too much Reputation: 138
Joined: 06 Jul 2014 Posts: 4275
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Posted: Mon May 13, 2019 9:55 pm Post subject: |
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This has been discussed several times before. Unless something has changed since then, the answer is still no.
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Mon May 13, 2019 10:42 pm Post subject: |
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Did you add those 200 addresses manually as well or did you use lua?
Because you can also use lua to set the dropdown values, including the link to the base
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Drivium Advanced Cheater Reputation: 0
Joined: 16 Apr 2013 Posts: 97
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Posted: Tue May 14, 2019 7:44 am Post subject: |
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Dark Byte wrote: | Did you add those 200 addresses manually as well or did you use lua?
Because you can also use lua to set the dropdown values, including the link to the base |
I used Excel... So, not quite manual, but there was manual work involved to set this up... I created a cheat table with a single entry, saved it, opened the resulting .ct file in notepad++ to see the format, recreated in Excel with starting address and offsets as variables, copied down the column, pasted back into notepad++, saved. lol It works, but would love a better way.
What you're describing sounds much better. I'll search for a tutorial. If you have a link, that'd be sweet, too.
Thank you!
EDIT: So, I found this lua drop down list editor and it works very well: https://forum.cheatengine.org/viewtopic.php?t=591755
Since the value string shows whether it's an item, sword, armor, etc. - it would be cool if the dropdownlist could be dynamic and attach the correct list depending on the value string. For example, if the value string shows "@Armor_001_Lower", it would only pull up a list of Armor related options. Another factor is that these items shuffle on each reload, so the list would have to be dynamic, constantly scanning for the keyword in the value string of each address in the list. Tall order! haha
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