| View previous topic :: View next topic   | 
	
	
	
		| Author | 
		Message | 
	
	
		DarkS1d3 Newbie cheater
  Reputation: 0
  Joined: 27 Dec 2014 Posts: 11
 
  | 
		
			
				 Posted: Tue Apr 23, 2019 5:23 am    Post subject: Memoryscanner module size | 
				       | 
			 
			
				
  | 
			 
			
				I currently working on a memory scanner and have been searching around and cant seem to find any solution to my problem, most examples i have seen uses the same "solution" as i do in the script below
 
 
The issue i have is that when i try to list all modules and i always get incorrect "EndAddress" aka size of the main .exe. however all the dlls lists just fine.
 
 
Anyone have any tips on how to solve this? (tried GetModuleInformation also, same result)
 
 
 	  | Code: | 	 		  
 
function GetModuleInfo(pID:integer; Module:string; out BaseAddy:integer; out EndAddy:integer):boolean;
 
var
 
  SnapShot:tHandle;
 
  GetModuleInfo:tModuleEntry32;
 
  NotLastModule:boolean;
 
begin
 
  result := false;
 
  BaseAddy := 0;
 
  EndAddy := 0;
 
 
  SnapShot := CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pID);
 
  GetModuleInfo.dwSize := SizeOf(GetModuleInfo);
 
 
  NotLastModule := Module32First(SnapShot, GetModuleInfo);
 
 
  while NotLastModule = true do begin
 
 
    if (GetModuleInfo.szModule = Module) then begin
 
      result := true;
 
      BaseAddy := integer(GetModuleInfo.modBaseAddr);
 
      EndAddy := integer(GetModuleInfo.modBaseAddr)+ GetModuleInfo.modBaseSize;
 
      break;
 
    end;
 
 
    NotLastModule := Module32Next(SnapShot, GetModuleInfo);
 
  end;
 
 
  CloseHandle(SnapShot); 
 
end;
 
 | 	  
 
 
PlantsVsZombies.exe should end at 00815000 (which CE states in the memory regions table) yet i always get 00628000 (Have used this methode and GetModuleInformation)
 
 
repeat "however all the dlls lists just fine"
 
 
 	  | Code: | 	 		  
 
00400000
 
00628000
 
PlantsVsZombies.exe
 
C:\Program Files\Plants vs Zombies\PlantsVsZombies.exe
 
 
77910000
 
77AAC000
 
ntdll.dll
 
C:\Windows\SYSTEM32\ntdll.dll
 
 
75D90000
 
75E70000
 
KERNEL32.DLL
 
C:\Windows\System32\KERNEL32.DLL
 
 
75B40000
 
75D3A000
 
KERNELBASE.dll
 
C:\Windows\System32\KERNELBASE.dll
 
 
6A510000
 
6A5AC000
 
apphelp.dll
 
C:\Windows\SYSTEM32\apphelp.dll
 
 
759A0000
 
75B39000
 
USER32.dll
 
C:\Windows\System32\USER32.dll
 
 
75020000
 
75037000
 
win32u.dll
 
C:\Windows\System32\win32u.dll
 
 | 	  
 
 
My guess? is that the game is packed and gets unpacked and the ModuleSize is just a value set when its allocated into memory the first time? anyway i guess there is a cleaver way of doing this and i hope someone could give me some help.
 | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		OldCheatEngineUser Whateven rank
  Reputation: 20
  Joined: 01 Feb 2016 Posts: 1586
 
  | 
		
			
				 Posted: Wed Apr 24, 2019 3:36 pm    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				useless, data stored in "popcap1" executable.
 _________________
 About Me;
 
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
 
Jul 26, 2020
 
 	  | STN wrote: | 	 		  | i am a sweetheart. | 	 
   | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		atom0s Moderator
  Reputation: 205
  Joined: 25 Jan 2006 Posts: 8587 Location: 127.0.0.1
  | 
		
			
				 Posted: Thu Apr 25, 2019 12:13 am    Post subject:  | 
				       | 
			 
			
				
  | 
			 
			
				The size you are getting from that API is not going to account for all the custom regions that are allocated by the process and such. You are only getting the size of the module itself. If you want to get all the regions of the process, you need to enumerate them with something such as VirtualQuery/VirtualQueryEx.
 _________________
 - Retired.  | 
			 
		  | 
	
	
		| Back to top | 
		 | 
	
	
		  | 
	
	
		 |