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game detect changes with kernel writesIgnore

 
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fedorovm
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PostPosted: Thu Feb 21, 2019 8:13 am    Post subject: game detect changes with kernel writesIgnore Reply with quote

The game detect changes after use dbk_writesIgnoreWriteProtection(true) Instruction. Is it change some flags or etc to be catched? Any tips?
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Dark Byte
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PostPosted: Thu Feb 21, 2019 8:21 am    Post subject: Reply with quote

writesIgnoreProtection doesn't stop games from detecting it, it just makes it happen for every process that has that module loaded

anyhow, perhaps dbvm_cloak_activate can be used (assuming your system can run dbvm and you know what you're doing)

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fedorovm
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PostPosted: Mon Feb 25, 2019 2:04 am    Post subject: Reply with quote

Thank you for answer! But with cloak i get - Error:Access violation. Page_protection is read_execute (
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Dark Byte
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PostPosted: Mon Feb 25, 2019 2:31 am    Post subject: Reply with quote

give the physical base address of the page to memorycloak and the virtual base address as well.(base is the memory address ending with 000) CE should start showing colors in the disassembler then
and assuming you're on 6.8.3 assembler and autoassembler will write to the cloaked copy bypassing protections

anyhown if that fails, check out dbvm_cloak_readOriginal and dbvm_cloak_writeOriginal

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fedorovm
How do I cheat?
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PostPosted: Mon Feb 25, 2019 6:20 am    Post subject: Reply with quote

My "HeadChips" is to hot. I realy don't understand how its must work.

For example:

Code:
p_name = "Tutorial-x86_64.exe"
VBA=getAddress(p_name)
PBA=dbk_getPhysicalAddress(VBA)
hVBA = string.format("%x", VBA * 256)
hPBA = string.format("%x", PBA * 256)
print("VirtualBaseAddres:", hVBA)
print("PhysicalBaseAddres:", hPBA)
dbvm_cloak_activate(dbk_getPhysicalAddress(0x100000000),0x100000000)


Output:
VirtualBaseAddres: 10000000000
PhysicalBaseAddres: 1c997e00000
Error:Access violation
Script Error

Please show me where my mystake. Thank you!
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Dark Byte
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PostPosted: Mon Feb 25, 2019 7:17 am    Post subject: Reply with quote

you need to be running DBVM as well

you can ry this code:
Code:

dbvm_initialize(true,"Just click yes and perhaps you won't crash")


also, not *256, just set the first 12 bits to 0 (&~4095)

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