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Creating a trainer outside CE?

 
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ScottySR
How do I cheat?
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PostPosted: Mon Feb 04, 2019 11:50 am    Post subject: Creating a trainer outside CE? Reply with quote

I read from one old topic that one way of avoiding false-positives from trainers (not sure if 100% guaranteed) is to create the trainer outside CE with another programming language. This seems like an interesting thing to try, so I wanted to make this thread to ask all sorts of questions about how you would need to go about doing it.

For now I was planning on making a simple one that modifies few addresses and can freeze them. For this of course I need to be able to access another process' memory, which is something I don't know how to do. Tried doing a quick search about it, but results were not what I expected (possibly wrong search terms?). Finding the address most likely won't be hard if I calculate the address based on the pointers and offsets used to find the address in CE itself.
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OldCheatEngineUser
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PostPosted: Mon Feb 04, 2019 12:24 pm    Post subject: Reply with quote

using CE to generate trainers:
dont use max compression level.

yes (custom trainers), most likely not detected by AV's. (but that does not mean its not detected by game/steam/anti-cheat)

you need some windows programming knowledge, pure api programming is not required:
- find running process (hardcoded or parsed input)
- open process (at least read/write accesses)
- read/write to process memory

what else?
some logic to write, start small .. expand later.

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