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Tips on God Mode for a game where you get killed in 1-hit?

 
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user5594
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PostPosted: Sat Dec 22, 2018 11:53 pm    Post subject: Tips on God Mode for a game where you get killed in 1-hit? Reply with quote

I've been practicing with CE on a singleplayer game. In this game, you are killed after taking a single hit from enemies.

What is the best method to go about creating god mode?
I tried scanning for a changed value when dead/alive with no luck.

Also tried out Ultimap to try to find the code that executed the death sequence but I always end up with 0 results.

Any ideas?
Thanks! Smile


Last edited by user5594 on Mon Dec 24, 2018 8:36 pm; edited 1 time in total
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Dark Byte
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PostPosted: Sun Dec 23, 2018 1:31 am    Post subject: Reply with quote

Have you tried ultimap 2? Ultimap 1 has the possibility of skipping some recorded branches if it goes too fast

also, sometimes the difference is just a conditional jmp so if you only do calls you will miss these

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user5594
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PostPosted: Sun Dec 23, 2018 3:47 am    Post subject: Reply with quote

Dark Byte wrote:
Have you tried ultimap 2? Ultimap 1 has the possibility of skipping some recorded branches if it goes too fast

also, sometimes the difference is just a conditional jmp so if you only do calls you will miss these


I tried Ultimap 2 but I received some error about a feature missing from my processor (or something along those lines). I will check again when I'm on my PC tomorrow.
Actually my first time even trying this feauture...I had no idea it was in CE Surprised


"Sorry, but your CPU seems to be lacking the Intel Processor Trace feature which Ultimap2 makes use of"
I have an Intel i5-4670k Sad

When you say that "sometimes the difference is just a conditional jmp so if you only do calls you will miss these", does that mean I should try only using code has been executed/not executed and not the routine(s) that were called?
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