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SWG Pre-CU

 
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Kalishnikov
How do I cheat?
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Joined: 13 Dec 2018
Posts: 2

PostPosted: Thu Dec 13, 2018 11:46 am    Post subject: SWG Pre-CU Reply with quote

Hi there, I am wondering if it is possible to use this to make a radar or a scanner that will scan a planet for all npcs/vendors and provide their coordinates, preferably with the ability to filter/search the results. I have literally known about the existence of CE for roughly 10 minutes now so i have no idea what it can do! Very Happy
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OldCheatEngineUser
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Joined: 01 Feb 2016
Posts: 1586

PostPosted: Thu Dec 13, 2018 1:11 pm    Post subject: Reply with quote

Kalishnikov wrote:
I am wondering if it is possible

yes possible, but it require lot of work specially if NPCs cant walk.

assuming NPCs can move around, then you need to:
- find at least one NPC coords
- see what instruction writes to that coord
- find what addresses that instruction writes to
- create a script, allocate memory to write the coords there and register a symbol
- find NPCs type or IDs and do some condition code to separate NPCs by type

Kalishnikov wrote:
I have literally known about the existence of CE for roughly 10 minutes now so i have no idea what it can do!

you can jump over a fence or wall, but not a building.
so for being time stick with cheat engine tutorial, data types and some other basis.

good luck and dont rush, you will learn all these.

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Kalishnikov
How do I cheat?
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Joined: 13 Dec 2018
Posts: 2

PostPosted: Thu Dec 13, 2018 3:49 pm    Post subject: Reply with quote

Thanks for the information, so if i were to just be looking for one specific type of say vendor, that gets spawned in randomly on the map and does not move, i would need to first locate this vendor myself manually, THEN i would be able to set it up to scan for it in the future?
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