Posted: Wed Dec 12, 2018 4:04 pm Post subject: Three Questions
I have a few short questions so I thought I'd combine them in one post to prevent spam.
First, is it possible to automatically change the author name at the start of each script. I know I can do it manually, but I don't want to always have to change it.
example.
Code:
{ Game : Tutorial-x86_64.exe
Version:
Date : 2018-12-12
Author : (THIS IS WHAT i WANT TO CHANGE)
This script does blah blah blah
Second, How do I hide scripts and such in a header, much in the same way that windows folders are designed.
example.
There is one header marked "misc scripts." I click on the square of the header and it brings up a bunch of random scripts. I press the square again and it is reduced to that one header again.
Finally, are there any reliable alternatives to AOB scans? I was trying to write a script for Wing Commander II (a game which uses DOSBox) and I found multiple results that were identical for practically a whole page in length (I didn't find where the similarities ended). Could I maybe use the DOSBox static pointer address in place of an AOB scan?
Thanks in advance. _________________
How fair is it that you are the only one with a One Hit Kill? What if the AI had just as much power? That would definitely make the gameplay a bit more...EXTREME!
2. right-click anywhere on address-list then "create header" add something to the group, then right-click "group config -> hide children when deactivated"
3. its hard to find a pointer in emu's, but hey if the code-page is static then use code injection. _________________
About Me;
I Use CE Since Version 1.X, And Still Learning How To Use It Well!
Jul 26, 2020
1. Sorry, I should have clarified. Is it possible to change it without changing my windows user name, my windows username is the way I like it but I want "Dread Pony Roberts" to be in all my scripts automatically (it's a minor gripe that I was hoping to fix).
2. Thanks, just what I needed.
3. I'll give it a go _________________
How fair is it that you are the only one with a One Hit Kill? What if the AI had just as much power? That would definitely make the gameplay a bit more...EXTREME!
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