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Xufau How do I cheat?
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Joined: 25 Sep 2018 Posts: 1
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Posted: Tue Sep 25, 2018 1:55 pm Post subject: 20 pointers all correct which one is the right one? |
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Hello,
I've experienced this for quite some time now, i'm just not sure which pointer to use.
So basicly, I search for a value, get the dynamic address, pointer scan, restart game, then research with new address ect. I get like now around 20 pointers.
20 different pointers, pointing to different offsets. but however when I change one of the pointers, they all change, liek they are all correct. but im looking for the ONE pointer to use. This happens on quite a few applications i try and use.
any help would be nicely appreciated, many thanks
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FreeER Grandmaster Cheater Supreme
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Joined: 09 Aug 2013 Posts: 1091
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Posted: Tue Sep 25, 2018 2:42 pm Post subject: |
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Get other people to generate pointer maps and share them with you then scan with those and just pick one. There is no "one right pointer", there are just "pointers that always work with this version because of how memory is laid out". Just like there is no "one right route" to go from one city to another irl.
If you want you can find what accesses the value and manually find a pointer path by reverse engineering the code, but even then there's no guarantee that there's a single pointer path used (though it is more likely). There's no reason a program can't have multiple pointers to the same object and therefore multiple offsets and pointer paths.
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sage350 How do I cheat?
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Joined: 27 Sep 2018 Posts: 4 Location: Georgia
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Posted: Thu Sep 27, 2018 5:53 am Post subject: |
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| what i am gona say might be total rubish, but what do you think of multy lvl pointers?
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FreeER Grandmaster Cheater Supreme
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Joined: 09 Aug 2013 Posts: 1091
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Posted: Thu Sep 27, 2018 6:13 am Post subject: |
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| Quote: | | what do you think of multy lvl pointers? | I think any static pointers are too much of a pain to find and prone to breaking on updates to use in general, just go with aobscans and injection copies to create your own, and that's if you can't write a simple script to do the hack you want without a pointer somewhere else.
Having said that I have used them on occasion since learning to write AA scripts and they are an important concept to understand even if you don't use them in a table/trainer since you may occasionally run across them in asm.
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