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martiney1337 How do I cheat? Reputation: 0
Joined: 03 Dec 2017 Posts: 4
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Posted: Thu Sep 20, 2018 3:38 pm Post subject: Pointer calculation |
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Hello there,
I'm using autoit + a memory udf to change game memory, which worked fine 'til today and i can't even explain why, the only thing i know is that the automated "readMemoryPointer" or "writeMemoryPointer" is not working anymore, the default readMemory/writeMemory works fine, so i'm trying to manually calculate the pointers as a workaround.
So here's the problem:
when i'm reading the first pointer 7FFC21B46D60 with C++ ReadProcessMemory or the Autoit Memory UDF, i'm getting A52C1A80 and not like shown in the picture 1CDA52C1A80 , so basically im missing the first 3 hex characters (1CD00000000), everytime. So i can't manually add the addresses in autoit as im missing the full address there.
How are they calculated? How can i know them? They change every startup.
Thanks alot!
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TheyCallMeTim13 Wiki Contributor Reputation: 50
Joined: 24 Feb 2017 Posts: 976 Location: Pluto
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Posted: Thu Sep 20, 2018 5:00 pm Post subject: |
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Are you reading 8 bytes?
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OldCheatEngineUser Whateven rank Reputation: 20
Joined: 01 Feb 2016 Posts: 1586
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Posted: Thu Sep 20, 2018 5:45 pm Post subject: |
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set number of bytes to read to '8'
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Dark Byte Site Admin Reputation: 457
Joined: 09 May 2003 Posts: 25262 Location: The netherlands
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Posted: Thu Sep 20, 2018 10:55 pm Post subject: |
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and use a datatype that can hold 8 bytes (so not integer)
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martiney1337 How do I cheat? Reputation: 0
Joined: 03 Dec 2017 Posts: 4
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Posted: Fri Sep 21, 2018 2:16 am Post subject: |
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TheyCallMeTim13 wrote: | Are you reading 8 bytes? |
Thank you guys, it was that easy yea.
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