Posted: Mon Aug 13, 2018 7:47 am Post subject: Stack Comparing
Alright so I'm trying to discern values via the esp-stack, and for some reason the data that I have taken does not line up with the actual stack while running.
For example the stack seems to contain enough correct values to be able to be split on a rudimentary level, however when I try to do another compare of value that has been constant in every viewing of the esp-stack, it appears to be different. Someone suggested writing a debugger, which is far beyond my understanding of assembly. Is there any program that allows me to configure it as such, or can I attempt it with some cheat engine tweaks?
As it stands, I can always discern the initial value correctly upon spawning, but when enemy mobs spawn it confuzzles the values because they run through the same op codes. How can I 1.) find the REAL stack at the time running or b.) just have it automatically run once.
Thank you kindly for reading, previous posts have all been very helpful to me c: _________________
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