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unity mono dissection

 
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idan345
How do I cheat?
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Joined: 04 Jun 2015
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PostPosted: Tue Jul 24, 2018 2:48 pm    Post subject: unity mono dissection Reply with quote

Can cheat engine use mono dissect on a unity game that has been brought to the windows store?
i couldnt activate it. wondering if it cant recognize that the game is unity (under the uwp frame) or do i have to do something special..?

e.g. enter the gungeon win10 version cant use mono features, but enter the gungeon steam edition can.

thanks
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panraven
Grandmaster Cheater
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Joined: 01 Oct 2008
Posts: 959

PostPosted: Tue Jul 24, 2018 3:47 pm    Post subject: Reply with quote

In android arm, there was unity game using libmono.so to 'run' the game, which has an assembly make up of cil (common intermediate language) BYTE-CODE, usually main game logic in Assembly-CSharp.dll, which then jit-compiled to native code.

This situation is similar to steam version gungeon, while pc version use mono.dll that ce can recognize, and for example, ce can force jit the byte-code into native code if not already.

But recent android unity game may not using cil byte-code (will not find Assembly-CSharp.dll) any more, it will directly compiled to libil2cpp.so instead. As its name implied, it is native code already, no jit need.

What I want to said is, the same unity-game code base can be compiled into different platform with different architecture.

The UWP/window store version may be similar situation as il2cpp (but I don't know, just guessing), so that ce mono feature won't work.


tldr: ce mono feature require certain version of mono.dll, UWP version unity game may not use mono.dll, so no ce mono feature.

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