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No base address and value wont stick

 
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XFighter
How do I cheat?
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Joined: 19 Jul 2018
Posts: 1

PostPosted: Mon Jul 23, 2018 9:01 pm    Post subject: No base address and value wont stick Reply with quote

Hi, is there anybody who can tell me what is going on, or why I am unable to find the base addresses. I'm not an advanced user, and I only know a bit about some of the features in CE.

What I have tried:

    Pointer scanning
    Pointermaps
    Comparing against multiple pointer maps
    Enumerating DLL's
    Memory view

I set the pointermap to scan for 4096 max levels 7 and 8. It generated 40+gb of data, whenever I try to filter the results either using the base memory address/module size (getAddress, getModuleSize) or I try to filter using the offset. The results filter down to a handful of pointers.

When I edit those pointers, the values don't stick (obviously). When I try to find what is accessing those pointers, there is nothing.

I had a look at memory viewer (dissect data structures) and noticed the pointers went on infinitely in the tree view. 1 pointer, opened into another, and another, and another endlessly.

I am able to change some basic values from regular scanning for Float values, ie: movement speed etc. Anything other then that, I keep coming up at dead ends.

I've gone over the tutorial repeatedly, and google'd my ass off. I've browsed these forums, but can't find an answer.

PS: The game I am playing allows me to select different weapons to use. They have different damage values. I would like to set my weapon damage a lot higher, so it doesn't take me 2 hours to kill the boss Rolling Eyes

The game engine is Havok (physics engine) if that makes any difference?
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