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Trying to find a static pointer - having tremendous trouble

 
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Graesholt
How do I cheat?
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Joined: 21 Feb 2008
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PostPosted: Fri Jun 01, 2018 1:55 am    Post subject: Trying to find a static pointer - having tremendous trouble Reply with quote

I'm trying to make a very thoughrough macro using Authohotkey for a game called The Enchanted Cave 2 (I would provide steam URL, but turns out I'm no allowed).

I'm using Cheat Engine to locate adresses which my script is able to read.
The macro uses this information for various purposes in order to decide how to operate.

What I have used so far has been static adresses for health and magic, etc.
What I am trying to use now turns out to be more deeply buried.

I am trying to locate some values which I can find and change just fine, and this change is reflected in-game as not just an appearance, which leads me to believe that the value I find is good.

I have tried going backwards to find a static source, but every time I end up going in circles, so only unsuccessfully.
Furthermore, I have tried generating four distinct pointermaps, and running a pointerscan using all of them.
This left me with 380 adresses which pointed to the one I wanted.
I saved this, restarted my machine, and none of them matched the new number after this.

Is this normal?
Where do I go from here?
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Dark Byte
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PostPosted: Fri Jun 01, 2018 2:03 am    Post subject: Reply with quote

generate a pointermap for the game and the value
then reboot your computer and generate the second pointermap
(and since you've already rebooted the old pointermap files will do together with the current one)

what you can do is a deeper level pointerscan with a wider offset value. (Try playing with the max number of nodes value)

Also, is this game running inside an emulator? Like flash or a webbrowser or an android emulator? If so, then pointers will just not work

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Graesholt
How do I cheat?
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Joined: 21 Feb 2008
Posts: 9

PostPosted: Fri Jun 01, 2018 2:26 am    Post subject: Reply with quote

Dark Byte wrote:
generate a pointermap for the game and the value
then reboot your computer and generate the second pointermap
(and since you've already rebooted the old pointermap files will do together with the current one)

what you can do is a deeper level pointerscan with a wider offset value. (Try playing with the max number of nodes value)

Also, is this game running inside an emulator? Like flash or a webbrowser or an android emulator? If so, then pointers will just not work


Should probably have said that I rebooted between the pointermaps, like the tutorial I found said to do.

I am not running the game in an emulator, I own it as a steam application.
(Again, I would post a link, but I am not allowed)

I'll try my hand at the deeper pointerscan, and return with my findings, thank you.
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Graesholt
How do I cheat?
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Joined: 21 Feb 2008
Posts: 9

PostPosted: Mon Jun 04, 2018 12:08 am    Post subject: Reply with quote

is it normal that a pointerscan of 5 levels (the normal) takes about 30 seconds, 6 levels about 2 minutes, and 7 levels 30+ minutes?

How long should I expect the scan to take for every level I add?
Is there any way to speed this up?

How many levels can a pointer have?

Thanks for helping a noob out...
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Dark Byte
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PostPosted: Mon Jun 04, 2018 1:19 am    Post subject: Reply with quote

it depends on the game and the number of pointers
an increase of 1 level can take 1000 times longer (or even more) than the previous one if you're unlucky

it's not unheard of that you have to wait 8 hours

what helps is setting the max nodes field (but it will limit the number of results you get including valid paths)

a pointer can have unlimited number of levelsn bit usually arround 5 to 10

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