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Graesholt How do I cheat? Reputation: 0
Joined: 21 Feb 2008 Posts: 9
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Posted: Thu May 17, 2018 2:32 am Post subject: I am new to finding pointers and I'm having trouble... |
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My experience with Cheat Engine so far has amounted to "search for value, change value in-game, search for new value, change value in cheat engine, hold party", however, I am now looking to read some memory adresses with an AutoHotKey script, and therefore I need to learn how to find the correct pointers.
I have watched numerous tutorials, but none seem to address the issue that I have.
If someone would walk me through this one, I would be very grateful.
It basically amounts to the first address I find already being green, which I understand means that the adress is static.
However, when I then restart my PC, the address changes, but remains green, which I don't quite follow, as I thought it was static before...
This might be a SUPER n00b-issue, but I'm sort of at the end of my rope here, and coming up with nothing.
Any help is greatly appreciated.
Description: |
My guy's health address, isolated and thought (by me) to be static. |
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36.88 KB |
Viewed: |
1297 Time(s) |
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Description: |
The same health address, isolated after a restart. The address has changed, but it still claims to be static... |
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37.11 KB |
Viewed: |
1297 Time(s) |
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Thu May 17, 2018 2:41 am Post subject: |
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When you doubleclick a green address into your addresslist it will be static (static as in it will be at the same distance from the start of the gamemodule as last time)
If you save your table like that, and then restart the game and reopen the table, you will see that CE has adjusted the address for you, and very likely pointing to the correct address.
You can see how it works by doubleclicking the address in the addresslist (bottom) and you'll see it will have a notation like : blabla.xxx+xx10e4 instead of the full hexadecimal address
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Graesholt How do I cheat? Reputation: 0
Joined: 21 Feb 2008 Posts: 9
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Posted: Thu May 17, 2018 3:21 am Post subject: |
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Dark Byte wrote: | When you doubleclick a green address into your addresslist it will be static (static as in it will be at the same distance from the start of the gamemodule as last time)
If you save your table like that, and then restart the game and reopen the table, you will see that CE has adjusted the address for you, and very likely pointing to the correct address.
You can see how it works by doubleclicking the address in the addresslist (bottom) and you'll see it will have a notation like : blabla.xxx+xx10e4 instead of the full hexadecimal address |
I see.
Thank you for your response...
A man in a youtube video that I am not allowed to link seems to be able to call a value directly by way of pointer.
However, I don't have a pointer as such, but only the value you describe, in relation to the game.
So the next question becomes, what do I do with the value you describe, in order to find the health value I want during a given game instance?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Fri May 18, 2018 12:24 am Post subject: |
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in your game you don't need a pointer. just modulename+offset. ce will fix it for you automatically
in another game you could try the pointerscan or debugging to find the pointer path taken
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Do not ask me about online cheats. I don't know any and wont help finding them.
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Graesholt How do I cheat? Reputation: 0
Joined: 21 Feb 2008 Posts: 9
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Posted: Fri May 18, 2018 3:17 am Post subject: |
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Dark Byte wrote: | in your game you don't need a pointer. just modulename+offset. ce will fix it for you automatically
in another game you could try the pointerscan or debugging to find the pointer path taken |
Thanks again for your help.
By looking and googling for a million years I finally found that I need to add the moduleID in order to acess the value via AutoHotKey ;P
Now I know.
Thank you, and topic closed...
I don't actually know how to close a topic...
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