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Cheat Engine Randomly Crashes when Scanning Array of Bytes

 
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Meiyoh
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PostPosted: Tue Dec 19, 2017 4:28 am    Post subject: Cheat Engine Randomly Crashes when Scanning Array of Bytes Reply with quote

The program crashes almost each time I attach it to CEMU and use Array of Bytes scan. When it's about to give results it crashes. LOST -----SCRIPTING AND CODES changes due to the last crash.

How to fix this?

The crash happens after I attach it to CEMU again if say CEMU has been closed or crashed and I attach CE to it without CLOSING cheat engine.
Cheat engine has annoying bug where if a game process crashes and I attach it to it again the codes from previous process used WILL STILL WORK until I restart Cheat engine.
Something must be done to fix Proccess attach and code/script stopping on attach. Basically CE does not stop the scripts even if I say YES on "Do you want to disable " on process attach. I have noticed this with Dark Souls 3 for example.

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Last edited by Meiyoh on Tue Dec 19, 2017 7:09 am; edited 1 time in total
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Dark Byte
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PostPosted: Tue Dec 19, 2017 5:39 am    Post subject: Reply with quote

do your scripts use lua code and timers?
if so, clicking yes on the disable option will not stop those timers

alao, that question only goes for scripts, pointers do need to he disabled manually at all times

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Meiyoh
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PostPosted: Tue Dec 19, 2017 7:09 am    Post subject: Reply with quote

Dark Byte wrote:
do your scripts use lua code and timers?
if so, clicking yes on the disable option will not stop those timers

alao, that question only goes for scripts, pointers do need to he disabled manually at all times


Yes.

Anyway to disable those ?
It's mixed with ASM etc.

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Meiyoh
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PostPosted: Sat Dec 23, 2017 1:26 am    Post subject: Reply with quote

Anyway my issues is still not solved. How to make Cheat Engine stop all scripts on attach process? This MUST BE FIXED!
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Dark Byte
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PostPosted: Sat Dec 23, 2017 4:25 am    Post subject: Reply with quote

for now just fix your scripts so they autodisable when the processid has changed or when the active state of the memoryrecord they belong to has been set to false
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Meiyoh
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Joined: 14 Mar 2015
Posts: 402

PostPosted: Sat Dec 23, 2017 2:20 pm    Post subject: Reply with quote

Dark Byte wrote:
for now just fix your scripts so they autodisable when the processid has changed or when the active state of the memoryrecord they belong to has been set to false


Well I wasnt used scripts about the Array Scan thingy. But I must see what Exactly causes the scan to crash cE and hang on .
Smile
Will report if I come with more information.
Thanks.

Smile

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