Posted: Tue Nov 19, 2019 10:20 pm Post subject: Patching exe after you created the auto assembler script?
So I've made an auto assembler script to do something when I play a game, but I'm wondering if there's an easy way to patch the exe so I don't have to always open up cheat engine to run the script every time I load the game? However, I'm doubtful of this because I think the exe has a checksum so it won't be easy to modify it. Is there any other way to automate the running of the script, or do you just have to always open up CE everytime you open the game up and run the scripts?
Perhaps create a script (no GUI), that checks every once a while (e.g 10 seconds, 5 minutes) using getProcessList(), if game process is running and if it has a new process id (when attaching to game store in a variable).
afterwards activate autoassembler script and such. _________________
I'm rusty and getting older, help me re-learn lua.
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