Posted: Wed Mar 01, 2023 11:08 pm Post subject: Why do some functions break multiple times on a breakpoint
Why is it that certain game functions trigger the same breakpoint multiple times, requiring me to click "run" multiple times on the same breakpoint?
If I have to click "play" three times while a breakpoint is set on a function, does that mean the game is calling that function three times?
If I intend to trigger a function that breaks three times using a function pointer, do I need to call that function three times for it to function correctly?
If I have to click "play" three times while a breakpoint is set on a function, does that mean the game is calling that function three times?
Maybe. Another possibility is that the breakpoint is set in a loop.
wulfcare wrote:
If I intend to trigger a function that breaks three times using a function pointer, do I need to call that function three times for it to function correctly?
It depends. Learn reverse engineering and figure out what the function is doing. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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