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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Thu Jul 13, 2017 2:26 am Post subject: Any way to Pass a Handle to CE instead of Openprocess? |
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Hello, since i'm struggling with an Anticheat, i'd like to pass a working handle to cheatEngine, instead of open the process by CheatEngine (since it fails)
Thanks in advance.
(Dark Byte add this func i lov u xD)
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Thu Jul 13, 2017 3:24 am Post subject: |
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create a plugin, and then replace the processhandle with yours
OpenedProcessHandle is the pointer to the processhandle, so just replace that with yours
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STN I post too much Reputation: 42
Joined: 09 Nov 2005 Posts: 2672
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Posted: Thu Jul 13, 2017 4:05 am Post subject: |
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Which anticheat is it? Sometime the solution is simpler
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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Fri Jul 14, 2017 2:11 am Post subject: |
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STN wrote: | Which anticheat is it? Sometime the solution is simpler |
BattleEye, the game PUBG when you attach to it, you are unable to read any single piece of memory, neither modules. Only when you try to check Memory Regions you can see em.
Thanks for the Help Darkbyte by the way, i'm maybe gonna try this. I never faced this problem before, of empty memory, i'm not sure if the openprocess func from CE is returning 0 or the readmemory is returning 0.
Maybe some sort of Handle elevation for CE would do the job, or i don't know if you ever had experience with this kind of protection.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Fri Jul 14, 2017 2:39 am Post subject: |
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Look at the ce sourcecode, some 'privatebuild' code may be of use to you
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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Fri Jul 14, 2017 2:44 am Post subject: |
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Dark Byte wrote: | Look at the ce sourcecode, some 'privatebuild' code may be of use to you |
Yo, i already have a custom CE, i changed it a lot, it's not about it's hardcoded name/process/ detection. It's something with handles i believe.
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25296 Location: The netherlands
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Posted: Fri Jul 14, 2017 3:48 am Post subject: |
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just check out the 'privatebuild' code
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broly7 Advanced Cheater Reputation: 0
Joined: 13 Aug 2015 Posts: 60
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Posted: Sun Jul 16, 2017 8:09 am Post subject: |
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Dark Byte wrote: | just check out the 'privatebuild' code |
Besides i couldn't find it, even in google search, i already have an edited CHeatEngine by myself.
The thing is there seems to be an "stupid" check for the dbk64.sys driver that doesn't let it load if the CE is modified, probably some MD5 check or i don't really know.
What a pitty
Probably loading this driver with different name would do the job, because i tried with an unmodified CE and the driver DBK sys is detected by the game,,,
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