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Lua io properties

 
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AnonymousNewbCheater
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PostPosted: Tue Jun 27, 2017 10:44 am    Post subject: Lua io properties Reply with quote

Hello, I am creating a trainer where I want to make the user to only be allowed to use a specific hack 10 times
My solution is this:::


when the user activates the hack, the trainer checks if the text file exists(call I "userdata.txt")
If it exists, it reads the number/integer in it and increments it
If it reads it and the value is equals or more than 10, the hack will not be activated


If it doesn't, it creates the text file and sets the value to 0 then in future, when the hack is activated again, the 0 increments, etc etc

I know how to do this in c#, but the reason I cannot do it is because I don't know how to create a trainer in c#


If anyone knows how to do this, plzz assist me, I will be very grateful
Also try to simplify the answer cause I am a noob in lua
Thnx in advanced

P.S, I think the answer has something to do with lua's IO properties just like in c# thats why I used it in the topic
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FreeER
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Joined: 09 Aug 2013
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PostPosted: Tue Jun 27, 2017 11:11 am    Post subject: Reply with quote

then google something like "lua read write file" and do some testing? Or if you're a noob in lua and you're less of a noob in C# because you already know how to do part of it in C# then why not find some tutorials for creating a trainer in C# (there are dozens of them)?

Personally I never cared for the trainers that only let you do something n times back before I knew how to use CE myself so I'm not really interested in helping you with this but... those are some fairly obvious things anyone could tell you.
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