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stav How do I cheat?
Reputation: 0
Joined: 01 Jun 2017 Posts: 2
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Posted: Fri Jun 02, 2017 2:44 pm Post subject: [newbie here] what if game devs never declare globals ? |
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hi there,
im pretty new here and to cheat engine in general so yeah...
I've been watching a few tutorials online (mainly on how to create aimbots and wallhacks and what not on CSGO and other games of the like)
but they all seem to be doing the same stuff, really....
-> search for the value you're looking to change / make a cheat for
-> find out from what other addresses the address is being accessed from
-> keep doing this for every address that accessed the previous one and hope that you eventually find a static address
but if thats really what most cheats do, then isn't it like really easy to prevent it?
I mean, it seems like the only reason these sorts of cheats work is because of the way most game engines are structured
but if someone makes an engine with a different structure that doesn't declaring global variables, then poof, no more static addresses, everything is dynamic and no more cheaters, or what?
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STN I post too much
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Joined: 09 Nov 2005 Posts: 2676
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Posted: Fri Jun 02, 2017 4:20 pm Post subject: |
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There is a world beyond pointers and static addresses
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25814 Location: The netherlands
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Posted: Fri Jun 02, 2017 6:04 pm Post subject: |
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devs will always love globals
anyhow, the stack is 'kinda' global as well, so even if the game where to store it's data only in local variables and allocated classes, you can still reach the final location by using the first local variable on the stack as a point of origin
Also, API's can accidentally leak pointers. E.g the sound player API may have a pointer to the last played sound object, and that object could hold a pointer to the in game sound engine, which could contain a pointer to the game engine itself, which then can hold the pointer to whatever you want.
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And of course, besides pointers there's always code injection, rip redirection, etc...
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